Before you do anything equip the shotgun with vital darts!!! Now exit the room, outside Rick will contact you about the security door locks while you meet Now you will have a conversation again, afterwards you can either choose to let Gail go 1st or not 2nd choose to let him go, now you will have to go to the red marked room. Go through it to the Large Size Elevator Passageway. Now exit the room and go south make a right and enter the C level door there, inside enter the door to the left it has a blinking green light now go south and then all the way left up to a computer and use the key in your inventory to get a part i think its II-B.
Dino Crisis 1 Walkthrough Guide With Screenshots
Jan 1, Submitted by KurtMan Getting Dr. Kirk's Finger print To get Dr. Kirks fingerprint to over Multiple Endings As you probably know there are 3 different endings to Dino Crisis. Go past him to the safe the code number is Control Room is an area of the Facility B2 that is featured in Dino Crisis.
Dino Crisis FAQ/Walkthrough PlayStation By Stinger_ GameFAQs
in Security Pass Room by having an outdated ID Card and Dr. Kirk's fingerprint, Terminal sub-panels, A sub-panel for the terminal that controls the Generator. I'm having a little trouble with getting Dr Kirks finger prints and i am not TO GET THE FINGERPRINT YOU HAVE TO GO TO THE CONTROL.
Pack M in the cabinet to the left.
Run around and grab the shotgun bullets, pick up the DDK disk near the dead guy and go back inside. Once the scene has finished, I don't even bother to pick up the gun just yet. Stand near the batteries and select from your inventory the startup battery you just collected. There are a couple of raptors here. Aidand then climb down the metal ladder to the generator room.
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|Take out the Startup Batt.
Keep me logged in on this device. Kirks fingerprint, use the computer to start all systems, now go back to the area where you first opened a walkway but did not cross. Once through kill the two dinos in this area and enter the double doors straight ahead, now you should be in a locker room area, there's a dino here but you can run away from it if you want but be sure to pick up the brown safety kit, weapon upgrade and blue vial around this room.
After getting the fingerprint return inside now take the door to your left, then the double doors to your right, there should be a telephone and a computer in this room, go to the computer and select the ID card in your inventory then punch in as your password to take control of the gate, choose yes twice then head back to the main hall.
After a brief conversation with Gail and Rick, Regina is sent to restore the power to the underground area so they can continue searching for the doctor. Read the data file on the table.
Dino Crisis Walkthrough/FAQ
Your job is to secure and repatriate him enjoy the CG cinema. take his fingerprint by selecting the fingerprinting machine in your inventory. Dec 27, Q: I have a problem, I have finished Dr. Kirk scenario so right now I'm playing the The fingerprint machine is for upgrading your ID Card. Q: I have been using your dino crisis walkthrough and now i am stuck. . After the scene take the DDK Input Disc N. Use the Panel Key 1 and Panel Key 2 on the. Apr 7, Dino Crisis is mostly like the Resident Evil series, but it does differ in some.
Speak to the bleeding doctor on the ground near the desk, and he'll hand over the Panel Key 1. . Now head through the newly opened hatch to find Dr. Kirk. This person acquired the fingerprint data from the corpse of a staff.
Pick up the Slag Bullets and the resuscitation if you want and continue to the large doors at the end.
Go to the blue monitor and solve the puzzle to bypass the system, now exit the same way you entered and go up to the computer to the left of the door to start all systems go back inside the room you just exit and search the dead body for a piece of paper, also check to the right of the dead body blue screen and take Dr. Go down the stairs to the Medical Room Hallway. On the countertop to the left when you entered the room is a red file that details information on Third Energy and a fatal disaster that it caused!
I really enjoyed this game because of the survival horror theme that it creates, just like Resident Evil. Go through to find another An.
Kirk. Move back to the panel with the levers and activate the generator. Walk to the front area of the main entrance and use the fingerprint device on the dead.
Video: Dino crisis dr kirk fingerprint safe Dino Crisis (PS1) part 6 - Where Is That Fingerprint?
Feb 28, Finished walkthrough of operation Dr. Kirk iii.
Updated Tips, Hints GAME REVIEW Dino Crisis is undoubtedly one of the best games in the world. What makes it. Each upgrade will probably be hidden in a safe or in a room.
Glock 34 A . All we need now to forge his ID Card is his fingerprint data DINO CRISIS WALKTHROUGH FOR PLAYSTATION - LAST UPDATED JULY. Once back with Gail and Rick, they tell you they saw something on the monitor that could be Dr. Kirk. Regina then This device inputs fingerprint identification data onto an ID card.
He tells Regina that they need to get him to safety.
Exit the room enter the double doors to the south, then go north enter the A level doors, grab the blue shotgun bullets and hop on the moving platform once across enter the door, enter the door to your right inside you will have to kill a dino then enter the A Level door to your right, inside you will have a conversation with Gail and Dr.
This leads to the toiletswhich lead out to the management office hallway, behind more lasers. You can now open it with the ID card. Once you make your choice, the map will pop up to show you where you need to be.
You can't do much else in here, but if you hadn't killed the raptor it would have followed you out of the room and you'd have been in trouble! Kirks ID card, after you have done so go back to the computer that is in front of the room where you got Dr.
Dino crisis dr kirk fingerprint safe
|You can't unlock the door there, yet, so make your way round to the management office, go through and save your game.
Cancel X. Now you will have a conversation again, afterwards you can either choose to let Gail go 1st or not 2nd choose to let him go, now you will have to go to the red marked room. Once you make your choice, the map will pop up to show you where you need to be. Now go left pass the laser beams, pick up the green vial and enter the door.